视频链接:http://gameinstitute.qq.com/lundao/detail/10000136 视频提供了大致的方向,但是细节需要自己再专门去研究,以下截图来源于视频
一.内存优化
1. 内存分布:[
](http://www.wjgbaby.com/wp-content/uploads/2018/03/18032905-300x219.jpg)](http://www.wjgbaby.com/wp-content/uploads/2018/03/18032905.jpg) 2. 资源优化:[](http://www.wjgbaby.com/wp-content/uploads/2018/03/18032906.jpg) 3. Native占用:[](http://www.wjgbaby.com/wp-content/uploads/2018/03/18032907.jpg) 4. AssetBundle资源: 自动打包: [](http://www.wjgbaby.com/wp-content/uploads/2018/03/18032908.jpg) 手动打包:[](http://www.wjgbaby.com/wp-content/uploads/2018/03/18032917.jpg) 5. Mono堆优化:[](http://www.wjgbaby.com/wp-content/uploads/2018/03/18032909.jpg) 6. 其它优化:[
二.CPU优化
- 削峰填谷[
](http://www.wjgbaby.com/wp-content/uploads/2018/03/18032911-300x184.jpg)](http://www.wjgbaby.com/wp-content/uploads/2018/03/18032911.jpg) 2. 开源[](http://www.wjgbaby.com/wp-content/uploads/2018/03/18032912.jpg) 3. 节流[](http://www.wjgbaby.com/wp-content/uploads/2018/03/18032913.jpg)4.模块合理占用CPU的比例 [](http://www.wjgbaby.com/wp-content/uploads/2018/03/18032914.jpg)5. UI动静分离[
三. 性能监控
[
](http://www.wjgbaby.com/wp-content/uploads/2018/03/18032916-300x295.jpg)
Last updated: